Article, Volume #56
Loving Gamification
Eventually, Susy found a job in an industrial warehouse. The company, one of the fastest growing online supermarkets in the country. A company which of course she’d never heard of before.
Eventually, Susy found a job in an industrial warehouse. The company, one of the fastest growing online supermarkets in the country. A company which of course she’d never heard of before.
In parallel to Volume #56 Playbor, we publish a series of texts exploring the different aspects of work conditions. This article focuses on the distribution, the measure and the appreciation of the leisure time, in an age where the line between work and leisure is thinning.
Can these two notions, precarity and entrepreneurialism, apparently distant, coexist? In his book Entreprecariat, Silvio Lorusso aptly addresses the uncanny coincidence of precarity and entrepreneurialism as “two sides of the same perverse coin”. Such discordance is precisely what qualifies the subject that he calls entreprecarious.
In addition to the interview published in Volume 56, we release some more material from that conversation that we couldn’t include in print. Enjoy!
For centuries, work was labor and for the larger part of society it was something you did to survive, not because you liked to. With the development of capitalism, the industrial society, and the exponential diversification in work and jobs, this gradually changed.
There once was a time when work and leisure were separate realms: you worked or you played. These days, playing is work and work demands playing. Who’s fooling who, may we ask?