Gaming is an interesting field of experimentation in simulating the urban environment. It also has the potential to help in the design of buildings and cities. Among the promising aspects of gaming are the decentralized and local processes that are currently applied in the latest generation of multiuser games.
Connection is a popular motif in design: all types of infrastructure – bridges, pathways, transportation, service systems and applications – wish to tie into the urban fabric to make things productive. However, there is also an opposite tendency: the act of disconnection. Amelia Borg and Timothy Moore ponder how one can physically remove themselves from the communication of things.
In April 2010 Cloud Lab visited the Asada Synergistic Intelligence Project, a part of the Japanese Science and Technology Agency’s ERATO project. In an anonymous meeting room surrounded by cubicles we met with Hiroshi Ishiguro to talk about the future of robotics, space and communications.
Sunday 2 October 2011, 1 pm. MoMA PS1, 22-25 Jackson Ave. at the intersection of 46th Ave. Long Island City, NY 11101. Click here to attend the event on Facebook.
When things start talking back to you…
Literally everything is getting connected these days, your children, dog, car, fridge, even the trees in the park. Data production and data collecting is key here. It has huge potential for creation, and likewise for control. Artists and designers are discovering new fields for exploration, commerce sees new potential and new markets, and governments take further steps in monitoring, mapping and ruling. So what is the role of the designer here? And how should we approach the tension between creation and control?
A discussion with Mark Shepard, Lilet Breddels and Arjen Oosterman, plus our mystery guest…