The concept of the ‘tipping point’ is a properly Cartesian understanding of history. It not only presumes that there is such a thing as ‘before’ and ‘after’, but also that we will be able to recognize and identify its difference to a single moment in time. This used to work, when historical events were things like wars, and we could organize our collective energies to effect the course of history. But now that events take place at the speed of light and even at a quantum level, how can we know when we’re already past where?
With the rise of computational networks and power, cognitive models developed and debated over in the postwar decades have finally been able to be put to work. Back then, there was a philosophical debate raging alongside the burgeoning field of computer science theory on the nature of consciousness. Yet with the proliferation of data and the centralization of its archives, theoretical practice moved from conceptual experiments to empirical tests.
Volume #49: Hello World!, the third in our Learning series, seeks to take one small step in the direction towards understanding the contemporary relevance of machines for architecture, and one giant leap for mankind. It includes ‘In Loving Support’, a 32-page insert produced with Het Nieuwe Instituut on living and working with algorithms.
Former Volume contributor, now editor in chief of Tracés* Christophe Catsaros interviewed Istanbul Design Biennial 2016 curators Beatriz Colomina and Mark Wigley on their intentions with this show: Are We Human? (20 Oct – 20 Nov 2016).
“Can contemporary architectural research learn anything from the military principle of incitatory operations?” asked Eyal Weizman in Volume #16: Engineering Society. Today, almost a decade later, with military operations taking place in the five continents and radical groups increasingly gaining power, Weizman’s inquiry still feels relevant.
Eight years ago, Volume dedicated issue 16 to Social Engineering. It was like swearing in the church, a no go zone, radioactive stuff. Would the mild form of social engineering advocated by Ernsten and Janmaat in V16 be a way to go? To mediate between global and local, between neighborhood and country, between the self and the collective?
Gaming is an interesting field of experimentation in simulating the urban environment. It also has the potential to help in the design of buildings and cities. Among the promising aspects of gaming are the decentralized and local processes that are currently applied in the latest generation of multiuser games.
As the newly crowned Architect of Change, Barack Obama must convince and inspire a wide range of groups, factions and movements. His inauguration address attempted to reunite what the preceding administration left fragmented and to address each and every group in order to underline that Obama is the president for all Americans. Brendan McGetrick dissects the wordsmith’s architecture.
Connection is a popular motif in design: all types of infrastructure – bridges, pathways, transportation, service systems and applications – wish to tie into the urban fabric to make things productive. However, there is also an opposite tendency: the act of disconnection. Amelia Borg and Timothy Moore ponder how one can physically remove themselves from the communication of things.
In April 2010 Cloud Lab visited the Asada Synergistic Intelligence Project, a part of the Japanese Science and Technology Agency’s ERATO project. In an anonymous meeting room surrounded by cubicles we met with Hiroshi Ishiguro to talk about the future of robotics, space and communications.